


- #SUPREME COMMANDER 2 HIDDEN OBJECTIVES INSTALL#
- #SUPREME COMMANDER 2 HIDDEN OBJECTIVES DRIVER#
- #SUPREME COMMANDER 2 HIDDEN OBJECTIVES PATCH#
* Added factional shield coloring, and quicker impact effects to improve overall visibility and feedback * Added shield range ring indicators both during placement and on mouse-over * Added “No Mass Conversion” to game exclusions list * Added “No Artillery Structures” to game exclusions list * Added a Cybran Mass Convertor structure, unlocked via the research tree * The pre-order maps Emerald Crater, Iskellian Coast, QAI Prototype Facility, Seraphim VII Site, and Weddell Isle are now available to play for all players * Added AI Custom Options menu to allow fine control of each AI’s Core Strategy, Build Speed, Resource Income, Veterancy, Intel, and Target preference Téléchargement automatique par le biais du jeu.
#SUPREME COMMANDER 2 HIDDEN OBJECTIVES DRIVER#
+ fixed a bug where some lists weren’t being clipped correctly after the text driver crash fix. + fixed bug with fogging when shadows off + fixed multiple bugs when trying to load or overload effect animation files. + new map dialog now sets sizes to the current map size. + fixed bug where you couldn’t rename existing saves. + can now only save a game when in battle.
#SUPREME COMMANDER 2 HIDDEN OBJECTIVES PATCH#
+ added patch notes display to allow us to show what is new. + fixed a bug where you could TAB through enemy forces. + fixed bug where you could save and exit MP during the replay, causing all kinds of problems including side swapping and crashes. + you can now play missions without having to complete all prior missions. + tweaked the reaction fire scripting to be more proactive. The Axis must capture VP’s before the 20 turn time limit expires. German & Italian forces attack a British position. The side with the most VP’s by the end of the 20 turn time limit wins. British must capture VP’s before the 20 turn time limit expires. Canadians must capture enough to win before 16 turns.īritish forces attack a German held town. + 4 new multiplayer maps with unique objectivesĬanadians attack a German position. + fixed a bug where loading into a battle would disable further saves Tiger, King Tiger, and Panther much tougher to kill without appropriate tactics. Hit the Escape key to toggle in and out of Easy Mode at any time from the options menu. + Toughened some Axis armour – the fear is back… + Easy mode toggle for those toughest battles Should solve any issues with both new and ongoing games. + Fixed a bug when playing custom games in single or multiplayer + Fixed a bug when using local textures in custom and/or multiplayer games Games in progress will complete without problems.
#SUPREME COMMANDER 2 HIDDEN OBJECTIVES INSTALL#
The game won’t show any maps incorrectly placed in the install directory when creating new games.

+ Added checking for custom multiplayer games Improved AI threat assessment algorithm so that threat reassessment of opponents is now done for the AI’s every turn.įixed error in Demonic Trance combat move resolution where infernal damage from neutralized opponent’s moves was not being negatedĮn téléchargement sur Forgotten Lore. prestige differences are still big factors but that multiplier has been decreased. Improved AI goal priority architecture so that actions are spread out more logically based on which threats have legions in threatening positions…. Weak legions supporting Places of Power or other legions have an increased probability of being attacked first

Improved AI selection process for attacking enemy legions during Vendetta. Solium Infernum 1.06bįixed bug introduced in 1.06a that could cause script error if a player tried to frame another player for attacking Pandemonium with a ritual that resulted in excommunicationįixed bug in AI for Goal Wage Offense Operations In Blood Feud that could result in script error if a specific attack option was selectedįixed bug in AI for Goal Support Blood Feud Legion Movement that would result in script error if Secret Manipulation ritual was chosen and path could not be determined
