


While I never really got into the X-Files as a kid, I did have boxes and boxes of old Xena and Buffy episodes. I got hit by wave after wave of nostalgia while playing it, but those tapes are what really did it for me.
GONE HOME SWITCH FULL
The game recreates the kind of stuff you’d expect to see in house in the 90’s, such as Earth, Wind & Fire posters, mix tapes, colorful Lisa Frank binders, and shelves full of VHS tapes of old TV shows. Everything is told through found letters, objects and voice-acted journal entries from Katie’s sister, Sam. The house is huge, but the game is designed to confine you to certain sections at a time to keep you from encountering the end of the story too early. It’s not clear at first where everyone is, so you do what people do in this kind of situation - you walk around and explore. The date is June 7th, 1995 at 1:15 AM and it turns out no one’s home. In Gone Home, you play as Katie Greenbriar, arriving at her family’s house after some time abroad. But for those who aren’t sure, and those wanting to know how the iOS port feels, keep reading to find out.

Not everyone is going to love it, and if you’re already determined to skip the game, I’m not here to convince you otherwise. This is supposed to be a relaxed experience where you donΓò¼├┤Γö£├ºΓö£├╗t have to worry about anything besides exploring your surroundings and unraveling the mystery. There arenΓò¼├┤Γö£├ºΓö£├╗t really any puzzles besides a few keys and passcodes to find, and it’s pretty hard to get stuck. Basically, you walk around an empty house, picking up objects and reading notes left around by the family. Dubbed the original Γò¼├┤Γö£├ºΓö¼├║walking simulator,Γò¼├┤Γö£├ºΓö¼├æ the lack of any meaningful challenge prompted questions on whether itΓò¼├┤Γö£├ºΓö£├╗s even a game.
GONE HOME SWITCH PC
Gone Home released on PC in 2013 to critical acclaim, won a bunch of awards and, along with it, a ton of controversy. Saying more would spoil what makes Gone Home so special: discovering and piecing together the stories hidden throughout the house.By: Annapurna Interactive / Fullbright Company A crumpled up piece of paper in a garbage bin could reveal a painful truth the contents of a cardboard box in the closet might help you better understand your parents’ past. Carefully searching the house sheds light on the previous owner of the house, your father’s career, and your parents’ marriage, among other things. You can rush through the game and discover the main story, which is told largely through your sister’s journal entries, but you would be doing yourself and the game a disservice. Light puzzle-solving, realistic visuals and ambient sound add to the overall experience, but the true star is the storytelling, which includes elements of the environment, voiced dialogue, and a variety of written texts. You’ll find notes, letters, and books scattered around the house as you try to figure out where your parents and sister are, and what they’ve been going through while you were overseas. The gameplay is simple: walk around, and examine objects. From the first-person perspective, you play as Kaitlin Greenbriar, a girl in her early 20s who returns home after backpacking around Europe to find no family members waiting to greet her.
